![]() The game begins with Putt-Putt waking up in his home, learning about the parade on the radio. Putt-Putt says to himself that he should go see Smokey the Fire Engine about the parade. Putt-Putt’s home is full of clickable nonessentials, including a bowl he can fill with cereal and oil for breakfast, and a curtain that can be pulled back to reveal a frog. The frog in turn can eat a fly buzzing in the room, if clicked with good timing. Once players have had their fill of clicking on things in Putt-Putt’s home, they can click to the left to move the little car down a linear path. The game then proceeds with a couple screens empty besides clickable animations, where the main goal is to become acclimated to moving Putt-Putt between screens by clicking on exits on the road.Įventually, Putt-Putt reaches a block in the road where a cow is grazing. Putt-Putt says,”I wonder what I can do to get past that cow.” The player can’t move on until they figure out to use their horn to scare the cow away. This section serves as a tutorial of sorts, forcing players to pick up the basic verbs of the game: clicking on objects and using Putt-Putt’s horn.įrom there, Putt-Putt enters Cartown and meets with Smokey the Fire Engine, who tells Putt-Putt what he needs to enter the race. From here, the game’s imperatives are introduced. ![]() To join the parade, Putt-Putt needs to get a balloon, a pet, and a car wash. In order to earn money for the carwash, Smokey tells Putt-Putt he can borrow his lawnmower and mow lawns to earn money. ![]() He can also deliver groceries for stereotypical Italian grocer Mr. Which street Smokey recommends Putt-Putt bring his mower to as well is randomized. Another randomized element comes when Putt-Putt goes to Mr. ![]()
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